Bit late for this - a Ukrainian-style Easter Egg sculpture by Ron Resch made in 1973 was the first physical structure designed with 3D design software:
Though the surface area of an egg can be difficult to solve mathematically, the enigma of how to assemble two-dimensional tiles onto a three-dimensional egg was eventually solved by Ronald Resch, a computer science professor from the University of Utah, with the assistance of computer-aided design. It was the first physical structure designed entirely with computer-aided geometric modelling software.
Stop-motion looping animation by DBLG uses 3D printing to create models for each frame of a bear climbing stairs - video embedded below:
DBLG’s in-house studio projects are a platform for us to experiment with creative ideas and above all have fun. For The Stairs Project we wanted to explore the use of stop frame animation with 3D printing.
App for next-generation depth-sensor smartphones that makes 3D scanning a collaborative process - video embedded below:
The future of 3D scanning is that we’ll all be able to do it together! Check out this demo by Paracosm of the Google ATAP Labs Project Tango phones. Paracosm and Google Labs have been working side by side to create the technology to make collaborative scanning possible.
You can find out more (and see an interactive WebGL demo of the above data capture) at the Paracosm website here
This is in the direction of how I expect this tech to create a new methodology in photography, “Collaborative Photography”, where authorship is shared and captures are synced. Think of it this way - imagine the group-selfie requiring not one single camera, but several at exactly the same time, with devices communicating to each other sharing their data together to produce the final ‘shot’.